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Fan-made remaster of Silkroad Online · Alpha in preparation

Silkroad Forever

The Silk Road, rebuilt for today.

A full remaster of Silkroad Online. We keep its world, its classes and its atmosphere, and rebuild everything else from scratch: new models, animations, textures and maps, plus new areas, new content and new endgame activities.

  • Alpha testQ4 2026*
  • ReleaseQ2 2027*Level cap 60 at launch

*Dates may change.

What we are building

The old road, rebuilt

The Silkroad Online you remember, remastered: the same world and atmosphere, with all-new models, animations, textures and maps, rebuilt systems and a server made for large crowds and fair play.

48

Weapon and shield designs

Eight tiers across six families, redrawn for today.

5

Base attributes

Strength, Intellect, Agility, Vitality and Spirit.

770

Crafting recipes designed

Blacksmith, Alchemy and Artisan, level 1 to 60.

12

Enchant grades, +9 plus levels

Sockets and gems replace random blue stats.

World and assets

Terrain and regions

Landscapes we are building: river gates, dune roads, oasis cities and snow passes. Concept art.

Concept art: River gates
River gatesWalled cities on the great rivers
Concept art: Dune caravans
Dune caravansTrade routes across the desert
Concept art: Oasis cities
Oasis citiesDomes, minarets and green water
Concept art: Snow passes
Snow passesFrozen fortresses in the high mountains
World and assets

New Weapons

Six families, eight degrees each: forty-eight all-new weapon and shield models. Turn them in your hands, pick a family and climb the degrees.

Copper Reed, sword, degree 1
D1 · Levels 1 to 7

Copper Reed

Sword

Bestiary

New creatures, models and animations

Tigers, ghosts, bandits and bosses are being remodelled, retextured and reanimated. Creature showcases arrive with the alpha.

Concept art: heroes facing a coiled serpent dragon

Character attributes

Five base stats, not two

Classic era STR INTSilkroad Forever STR INT AGI VIT SPR
Hover or tap a stat

Each stat has its own colour. Select one to see which values it raises on the right.

Crafting system

Gather, refine, craft

Three production professions with their own levels, ranks and stations, fed by gathering. Choose one to open its crafting window with the real recipe data.

Interface

Interface in alpha

Login, server selection, the enchant window and the group tools. Layouts and wording are still changing.

LoginThe account login with the game key art.
Enchanting and upgrades

Grades, plus levels and sockets

Real item stats and the real upgrade rules: 12 grades, +0 to +9, up to 4 sockets with gems. All values are in-development balance; it runs in your browser only.

Raids and world boss

Bigger fights are planned

Large raid groups, group tools built into the interface and a world boss event are on the roadmap. Details stay under wraps until the alpha.

  • Raid groups of up to forty players with ready checks and loot rolls
  • Dungeon finder and premade groups
  • A level-normalised world boss event is under consideration

Planned Not in the alpha yet

Concept art: a raid party facing a vast storm dragonThe raid window in its current alpha state, showing eight groups of five players
Housing and farming

Your own corner of the road

Farmland, workshops and house plots are taking shape in the first zone. Farming feeds the crafting chains; housing gives you a place to come home to.

Concept art: a gatherer collecting herbs beside a mountain waterfall
Gathering and farming in the river valleys
Concept art: a stable master with horses and a camel at a caravan yard
The caravan yard
Concept art: a grand hall with banners, lanterns and a map table
Halls and house interiors
  • In development
  • Farming Herbs, fibre and grain for Alchemy and the Artisan.
  • Housing Private plots inside the town district.
Roadmap

Where the road leads

  1. Done

    The foundations

    A brand-new game client and server built for smooth, fair play, with parties, shops, mail, storage and trading between players.

    Done
  2. Now

    First town, crafting, gathering

    The first town is being rebuilt; Blacksmith, Alchemy and Artisan crafting is live in development builds, gathering and housing are in progress.

    In progress
  3. Q4 2026*

    Alpha test

    Closed alpha with the first dungeons, raid prototypes and housing.

    Planned
  4. Q2 2027*

    Release

    First public release: the first region, professions, enchanting and the new interface. Level cap 60 at launch.

    Planned
  5. Later

    More regions, raids, a world boss

    Additional zones, level-scaled raids and a world boss event.

    Planned

*Dates may change.

From the developer

Hi, I'm Mateusz

I am currently working on this project alone, and I can't wait to invite you to the alpha test, where most game mechanics and the level 1-20 areas will be available.

Silkroad Forever is a full remaster of Silkroad Online, the game I grew up with as a kid. We keep its world and its atmosphere, but every model, animation, texture and map is rebuilt from scratch with new technologies, and we are adding new areas, new content and new endgame activities such as housing, crafting, farming, dungeons, raids and much more, so that the game is not only about grinding all day.

The game will be protected by Easy Anti-Cheat on both the client and the server. Completely redesigned communication with the servers and an active bot-detection system mean it will be as free from cheaters as possible.

There is still a huge amount of work ahead of me, but I hope to deliver the alpha to you for testing in a reasonable time. Please send all your ideas and feedback to the official Discord.

Mateusz

Support the project

Help build the road

We are looking for 3D artists, animators and network engineers to support the project. If that sounds like you, get in touch on Discord.

  • 3D artistsEnvironments, props and characters
  • AnimatorsCreatures, combat and characters
  • Network engineersServer communication and anti-cheat

You can also support development with a coffee.

Silkroad Forever

Follow the journey

Join the community on Discord for news, ideas and the alpha. This site has no accounts, sign-ups or forms.

Alpha test Q4 2026* · Release Q2 2027* (Level cap 60 at launch) · *Dates may change.

Silkroad Forever is a fan-made remaster of Silkroad Online. It is an independent project, not affiliated with or endorsed by the owners of Silkroad Online; all trademarks belong to their respective owners. Unreal® is a trademark or registered trademark of Epic Games, Inc. in the United States of America and elsewhere.